This is a separate package, but the process for installation and use is the same as Non-LT Maya. Even small version changes to Maya LT may lead to loss of compatibility. Maya LT does not natively support outside plugins, so be aware that this may lead to problems. See the source code for details.Ĭurrently, only Windows is supported, and the tool is confirmed to work on Maya LT 2019 + Windows. Commands are also registered to MEL, and all features can be accessed through MEL.Instancing is supported, but instancing for skinned meshes is currently not supported (on the Unity side they all end up in the same position as the original instance). This will mostly sync the Mesh on both the Maya and Unity sides, but this will result in loss of Skinning and BlendShape information. Check "Bake Deformers" to sync the results of applying all deformers.MeshSync will attempt to apply any additional deformers, but if there is a SkinCluster before or after them they may not apply correctly.Polygon mesh will carry skinning/bones (SkinCluster) and BlendShapes over to Unity as is.The other buttons correspond to their respective manual sync and animation sync functions.Clicking Sync under Animations causes the timer to advance from the first frame to the final frame while baking the animation and sending it to Unity.When Auto Sync is deactivated, click the "Manual Sync" button to sync changes. While "Auto Sync" is checked, any edits to the mesh will automatically be reflected in Unity.Now that the UnityMeshSync shelf has been added, click on the gear icon to open the settings menu.Start Maya, then go to Windows -> Settings/Preferences -> Plug-in Manager, and activate the plugin by checking Loaded under MeshSyncClient.Linux: Copy the modules directory to ~/maya/(Maya version). mod file to /Users/Shared/Autodesk/modules/maya.
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